Content creation for DJ Kaskade's 2013 arena tour.
I was hired as an independent contractor working under the creative direction of Rob Sheridan for the 2013/2014 tours.
I spent several months conceptualizing and creating content, but most was finalized at each short two week long production rehearsal in Los Angeles.
This is a small summary of the work that was done.
An experimentaion with fibers and procedural growth in Maya.
An exercise in rendering, lighting, compositing
Maya Vray Nuke
Illustration
Maya Vray Nuke Zbrush
My roles included lighting, rendering, texturing, and pre-comping
Created using Maya, Vray, and Nuke
My roles included lighting, rendering, and compositing the black and white shots.
Created using Maya, Vray, and Nuke
Produced at Charlex
Content creation for Call of Duty.
Maya Vray After Effects
I was hired as an independent contractor working under the creative direction of Rob Sheridan for the 2013/2014 tours.
I spent several months conceptualizing and creating content, but most was finalized at each short two week long production rehearsal in Los Angeles.
This is a small summary of the work that was done.
My roles included lighting, rendering, animating, and compositing.
Created using Maya, Vray, and After Effects
Produced at Rokkan
Additional assets from Blur Studio
Portrait of a Native American man.
5 page "making of" featured in 3D Artist Magazine #23
Featured on 3Dtotal.com
Editors pick on CGHub.com
featured on raph.com
Zbrush Maya Vray After Effects
An avant-garde portrait of a lady.
Maya Vray Nuke
Music Video for DJ Kaskade's "No One Knows Who We Are"
3D Animation, modeling, lighting, layout, etc.
Produced at King Drippa
I worked on lighting, texturing, and modeling for this full CG spot produced at Charlex.
See more details on the project here.
Compositing and fire simulation using FumeFX
This sculpture was entirely printed on my personal Ultimaker 2. It's the first large scale art piece I've made using 3d printing technology.
While there were many technical hurdles to overcome, I can't imagine another process for creating such a scultpure without the aid of this emerging technology.
I'm anticipating the very near future where this process will only be more fluid and creative.
Featured:
3d Printing Industry
Softpedia
I was hired as an independent contractor working under the creative direction of Rob Sheridan for the 2013/2014 tours.
I spent several months conceptualizing and creating content, but most was finalized at each short two week long production rehearsal in Los Angeles.
This is a small summary of the work that was done.
A Zbrush study of the human skull.
Zbrush Maya Vray 3D-printed
Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Nam cursus. Morbi ut mi. Nullam enim leo, egestas id, condimentum at, laoreet mattis, massa. Sed eleifend nonummy diam. Praesent mauris ante, elementum et, bibendum at, posuere sit amet, nibh. Duis tincidunt lectus quis dui viverra vestibulum.
All images used with permission from Rut Sigurdardottir.
An exercise with procedural animation in Maya
An exercise in rendering, lighting, and composition
An exercise in Lighting and materials.
Maya Vray Nuke
Abstract sculptures based on an MRI scan
An exercise in rendering, lighting, and composition
Content creation for Call of Duty.
Maya Vray After Effects
An exercise in rendering, lighting, and composition
A WIP portrait of a young girl
Maya Vray Nuke Zbrush
I was hired as an independent contractor working under the creative direction of Rob Sheridan for the 2013/2014 tours.
I spent several months conceptualizing and creating content, but most was finalized at each short two week long production rehearsal in Los Angeles.
This is a small summary of the work that was done.
Conceptual design based on arteries
A wip portrait of a young girl
Maya Vray Nuke Zbrush
Content creation for DJ Kaskade's 2013 arena tour.
I was hired as an independent contractor working under the creative direction of Rob Sheridan for the 2013/2014 tours.
I spent several months conceptualizing and creating content, but most was finalized at each short two week long production rehearsal in Los Angeles.
This is a small summary of the work that was done.
An exercise in rendering, lighting, and composition
An homage to Brom
Packaging art for the game, The Evil Within
Contributed to live visuals for Girl Talk by creating 3D animations for a custom built LED wall.
An exercise in rendering, lighting, and composition
Maya Vray After Effects
Start to finish animation of Sumo speakers
Maya Vray After Effects